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Blender low poly character modeling
Blender low poly character modeling













blender low poly character modeling

Link is set directly to your Barringer crater.

  • download (export) terrain high-map from here.
  • blender low poly character modeling

    The terrain (when imported into Unity) feels a lot more natural, but I cannot seem to get the sharp ridge on the crater walls right.Īre there any better means of achieving this result? Any help would be much appreciated. While it looks nothing like it, I think I'm on the right track, but I'm clueless as to how to achieve the desired result. Sculpting: I then tried sculpting for the first time. This was very time-consuming, and the end result feels very unnatural. I then sub-divided the ground and crater into triangles, and then randomized the materials assigned to each of the faces. I'd like to use the low-poly art style and make different variants of craters similar to this.īézier curve: I tried using the Bézier curve tool to outline a crater from the top view.

    blender low poly character modeling

    "What is the best way to approach modeling a Low-Poly crater in Blender?" Quick disclaimer: I'm relatively new to Blender, and so I apologize in advance for my ignorance.















    Blender low poly character modeling